SalFPS3: Difference between revisions
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{{FilterCat4|External_filters|Scripts|Adjustment_filters|Frame_Rate_Conversion}} | {{FilterCat4|External_filters|Scripts|Adjustment_filters|Frame_Rate_Conversion}} | ||
{{Filter3 | {{Filter3 | ||
| | |Mug Funky, Didée | ||
| | |3.0 | ||
|[ | |[[Media:salFPS3.avs|salFPS3.avs]] | ||
|Frame Rate Converters | |Frame Rate Converters | ||
| | | | ||
|6=[http://forum.doom9.org/showthread.php? | |6=[http://forum.doom9.org/showthread.php?p=987212#post987212 Doom9 Thread]}} | ||
== Description == | == Description == | ||
A modded version of MotionProtectedFPS for extra protection. Originally created by Mug Funky, modded by Didée. | |||
<br> | |||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
* AviSynth 2.5.8 or | * AviSynth 2.5.8 or greater | ||
* [[Progressive]] input only | * [[Interlacing_and_deinterlacing|Progressive]] input only | ||
* Supported color formats: [[ | * Supported color formats: [[YV12]] | ||
=== Required Plugins === | |||
* [[MaskTools2]] | |||
* [[Motion]] | [http://wilbertdijkhof.com/mg262/Motion_v10.zip Motion_v10.zip] | |||
<br> | <br> | ||
== [[Script variables|Syntax and Parameters]] == | == [[Script variables|Syntax and Parameters]] == | ||
{{Template:FuncDef| | :{{Template:FuncDef|salFPS3 (clip input, float FPS, int "mode", int "protection", int "protection2", int "iterate", int "reset", int "initialise") }} | ||
<br> | |||
::{{Par2|input|clip| }} | |||
:::Input clip to be converted. | |||
<br> | |||
::{{Par2|FPS|float| }} | |||
:::The FPS to be converted to, this value is not optional so it must be specified. | |||
<br> | |||
:::{{Par2|mode|int|warp}} | |||
:::Modes: | |||
:::*<code>move</code> : construct new frame by moving blocks | |||
:::*<code>warpfast</code> : construct new frame by stretching blocks | |||
:::*<code>warp</code> : construct new frame by stretching blocks; more accurate than warpfast | |||
<br> | |||
::{{Par2|protection|int|80}} | |||
:::<tt>multiplier</tt> value for <tt>SumStretchFPSMask</tt>. | |||
<br> | <br> | ||
::{{Par2|protection2|int|20}} | |||
:::<tt>thY1</tt> value for <tt>mt_edge</tt>; low threshold, if the pixel value is less than thY1, the pixel is set to 0. | |||
<br> | <br> | ||
:{{Par2| | ::{{Par2|interate|int|2}} | ||
:: | :::<tt>iterate</tt> value for <tt>FindMotion</tt>. | ||
<br> | <br> | ||
:{{Par2| | ::{{Par2|reset|int|50}} | ||
: | :::<tt>reset</tt> value for <tt>FindMotion</tt>. | ||
:: | :::*<code>reset=0</code> : motion estimation always uses estimated motion vectors for the previous frame, which forces linear access. | ||
:::*<code>reset=50</code> : motion vectors are calculated from scratch every 50 frames, allowing seeking. Lower values will allow faster seeking. | |||
::*<code> | |||
::*<code> | |||
<br> | <br> | ||
:{{Par2| | ::{{Par2|initialise|int|6}} | ||
:: | :::<tt>initialise</tt> value for <tt>FindMotion</tt>; higher values increase the accuracy of vectors calculated from scratch, at the cost of increased calculation time. | ||
<br> | <br> | ||
== Examples == | == Examples == | ||
Change frame rate to 23.976: | |||
[[AviSource]]("blah.avi") | [[AviSource]]("blah.avi")<br> | ||
fps = 24000.0/1001.0 | |||
salFPS3(fps) | |||
<br> | <br> | ||
==External Links == | ==External Links == | ||
* [ | *Download [[Media: salFPS3.avs|salFPS3.avs]] : Current Version (recommended). <br> | ||
* [ | *Download [[Media: salFPS.avs|salFPS.avs]] : Original Version. | ||
<br> | <br> | ||
<br> | <br> | ||
----------------------------------------------- | ----------------------------------------------- | ||
'''Back to [[External_filters#Frame_Rate_Conversion|External Filters]] ←''' | '''Back to [[External_filters#Frame_Rate_Conversion|External Filters]] ←''' | ||
Latest revision as of 09:57, 12 November 2015
| Abstract | |
|---|---|
| Author | Mug Funky, Didée |
| Version | 3.0 |
| Download | salFPS3.avs |
| Category | Frame Rate Converters |
| License | |
| Discussion | Doom9 Thread |
Description
A modded version of MotionProtectedFPS for extra protection. Originally created by Mug Funky, modded by Didée.
Requirements
- AviSynth 2.5.8 or greater
- Progressive input only
- Supported color formats: YV12
Required Plugins
- salFPS3 (clip input, float FPS, int "mode", int "protection", int "protection2", int "iterate", int "reset", int "initialise")
- clip input =
- Input clip to be converted.
- clip input =
- float FPS =
- The FPS to be converted to, this value is not optional so it must be specified.
- float FPS =
- int mode = warp
- Modes:
move: construct new frame by moving blockswarpfast: construct new frame by stretching blockswarp: construct new frame by stretching blocks; more accurate than warpfast
- int mode = warp
- int protection = 80
- multiplier value for SumStretchFPSMask.
- int protection = 80
- int protection2 = 20
- thY1 value for mt_edge; low threshold, if the pixel value is less than thY1, the pixel is set to 0.
- int protection2 = 20
- int interate = 2
- iterate value for FindMotion.
- int interate = 2
- int reset = 50
- reset value for FindMotion.
reset=0: motion estimation always uses estimated motion vectors for the previous frame, which forces linear access.reset=50: motion vectors are calculated from scratch every 50 frames, allowing seeking. Lower values will allow faster seeking.
- reset value for FindMotion.
- int reset = 50
- int initialise = 6
- initialise value for FindMotion; higher values increase the accuracy of vectors calculated from scratch, at the cost of increased calculation time.
- int initialise = 6
Examples
Change frame rate to 23.976:
AviSource("blah.avi")
fps = 24000.0/1001.0 salFPS3(fps)
External Links
- Download salFPS3.avs : Current Version (recommended).
- Download salFPS.avs : Original Version.
Back to External Filters ←