Turn function rotates a frame or selected part of it about the specified fulcrum. The function accepts all avisynth+ supported RGB, YUY2 and Planar YUV in all bit dephs. This is thread safe. MT_NICE_FILTER . It displays the the rotated disc visible in specified rectangule. Thus a thin strip can be rotated about an axis situated outside of it (appears as cartwheeling). Either the original clip or a different clip can be used as background or a chosen color can be painted in areas not undergoing rotation.
Quality of processing q can be Nearest neighbour, bilinear,Lagrange and Lanczos interpolations. Location precision p in quantiles can be specified.
Facility to linearly vary over the clip most of the parameters is provided. The variation
will be from starting input frame to ending input frame.
it checks whether atleast a part of the rotating area is within frame. Eventhough a part of rotating disc
can be located outside frame by choosing the axis coordinates beyond
frame boundary, it will not make much sense as parts of the display will
go blank. However the radius of disc can be choosen larger to ensure the
full frame is rotated.
Description | Name | Type | Limits | Default |
Input clip | clip | none | ||
clip for background | bg | clip | if not specified original clip is used as backgound | none. |
(initial) radius of rotating disc | r | integer | more than 0 | half of diagonal of frame |
(initial) angle of rotation in degrees | angle | float | no limit. +ve clockwise | 45 |
(initial) x coordinate of rotation axis | x | float | atleast part of disc should be in frame | width/2 |
(initial) y coordinate of rotation axis | y | float | atleast part of disc should be in frame | height/2 |
interpolation type | q | integer | 1 : nearest neighbour, 2 : bilinear, 3 : Bicubic 4 :Lanczos 6x6 point | 3 (Bicubic) |
end radius of rotating disc | er | integer | more than 0 | r |
end angle of rotation in degrees | eangle | float | no limit. -ve clockwise | angle |
end x coordinate of rotation axis | ex | float | atleast part of disc should be in frame | x |
end y coordinate of rotation axis | ey | float | atleast part of disc should be in frame | y |
(initial) left x coordinate of rctangle to display | lx | integer | should be in frame | 0 |
(initial) right x coordinate of rectangle to display | rx | integer | should be in frame | width - 1 |
(initial) top y coordinate of rctangle to display | ty | integer | should be in frame | 0 |
(initial) bottom y coordinate of rectangle to display | by | integer | should be in frame | height - 1 |
end left x coordinate of rctangle to display | elx | integer | should be in frame | lx |
end right x coordinate of rectangle to display | rx | integer | should be in frame | rx |
end top y coordinate of rctangle to display | ety | integer | should be in frame | ty |
end bottom y coordinate of rectangle to display | eby | integer | should be in frame | by |
location percentile accuracy | p | integer | should be 5 to 100 | 50 |
Location precision to be maintained | p | integer | 2 to 10 | 4 |
Are coordinates normalized? | norm | boolean | true, false | false |
im1 = imagereader(................).converttoRGB24() r1=Turn(im1,q = 0, angle = 240, eangle = 4800, lx = 100, rx = 400, ty = 200, by = 250) r2=Turn(im1,q = 2, angle = 240, x = 210.4, y = 188.6, r=140)
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