Watermark2

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Abstract
Author DrPhill, StainlessS
Version vv2.10
Download WaterMark2_dll_v2.10_x86_x64_20180218.zip
Category Layering
License GPLv2
Discussion Doom9 Forum

Description

Creates a transparent deformation in the video akin to a watermark. The watermark is defined by a black and white image which may be a dynamic image. The intensity of the effect is controlled by several parameters

Requirements


Watermark2 (clip clip, clip "watermark", int "displace", int "light", int "depth", bool "softEdge", string "lightFrom")


clip   =
Input clip, colorspace must be RGB32


clip  watermark =
Watermark clip; colorspace must be planar YUV and must have the same dimensions as the input clip. Mask is taken from the luma channel (Y).


int  displace = 10
Maximum displacement of the image (range 0 -> 100).


int  light = 200
Maximum lightening/darkening of the image (range 0 -> 1000).


int  depth = 5
Amount of sloping border (range 0 -> 100).


bool  softEdge = true
Default true, 'round' the sloping border (false -> 'straight' or 'hard' border).


string  lightFrom = NE
Default "NE", illumination direction N/S & E/W in logical combinations.
Default or error = "NE", Strings case insensitive.


Examples

TODO

Changelog

Version      Date            Changes
v2.10 2018/02/18 -





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