AWarpsharp2/aWarpSharp: Difference between revisions
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Created page with "== aWarpSharp == {{Template:FuncDef|aWarpSharp(float "depth", int blurlevel, float "thresh", int "cm", int "bm", bool "show")}}" |
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'''Back to [[aWarpSharp2#Filters|aWarpSharp2]]''' | |||
== aWarpSharp == | == aWarpSharp == | ||
:Special fuction that keeps compatibility with ancient scripts that use the original [[aWarpSharp]]. | |||
{{Template:FuncDef|aWarpSharp(float "depth", int blurlevel, float "thresh", int "cm", int "bm", bool "show")}} | <br> | ||
== Syntax and Parameters == | |||
:{{Template:FuncDef|aWarpSharp(float "depth", int "blurlevel", float "thresh", int "cm", int "bm", bool "show")}} | |||
<br> | |||
::{{Par|depth|float|16.0}} | |||
:::Range: 0.0 - 64.0 | |||
<br> | |||
::{{Par|blurlevel|int|2}} | |||
:::Range: 1 - 4<br> | |||
::::These are the only settings you need to tweak to achieve any effect. | |||
::::Blurlevel consumes CPU power, but gives a big boost to the warpsharpenning. | |||
<br> | |||
::{{Par|thresh|float|0.5}} | |||
:::Range: 0.0 - 1.0<br> | |||
::::A float value of 1.0 means 100% (max). It's the bump mapping saturation setting. | |||
::::Default value is recommended for maximum quality. | |||
::::If you tweak this setting, keep in mind it will enhance inequality of warping between edges.<br> | |||
<br> | |||
::{{Par|cm|int|2}} | |||
:::Chroma mode: | |||
::::* 0 : disables chroma filtering | |||
::::* 1 : enables chroma warping with luma bump map (recommended) | |||
::::* 2 : enables chroma independent warping & bump map | |||
::::* 3 : chroma -> luma | |||
::::* 4 : chroma -> chroma | |||
<br> | |||
::{{Par|bm|int|2}} | |||
:::Blur modes: | |||
::::* 0 : hq 3-pass | |||
::::* 1 : fast 3-pass | |||
::::* 2 : fast 1-pass | |||
::::* 3 : light blur | |||
<br> | |||
::{{Par|show|bool|false}} | |||
:::If true, it will show an edge mask. Useful for adjusting depth, blurlevel, and thresh. | |||
<br> | |||
Revision as of 14:50, 9 November 2013
Back to aWarpSharp2
aWarpSharp
- Special fuction that keeps compatibility with ancient scripts that use the original aWarpSharp.
Syntax and Parameters
- aWarpSharp(float "depth", int "blurlevel", float "thresh", int "cm", int "bm", bool "show")
- depth float = 16.0
- Range: 0.0 - 64.0
- depth float = 16.0
- blurlevel int = 2
- Range: 1 - 4
- These are the only settings you need to tweak to achieve any effect.
- Blurlevel consumes CPU power, but gives a big boost to the warpsharpenning.
- Range: 1 - 4
- blurlevel int = 2
- thresh float = 0.5
- Range: 0.0 - 1.0
- A float value of 1.0 means 100% (max). It's the bump mapping saturation setting.
- Default value is recommended for maximum quality.
- If you tweak this setting, keep in mind it will enhance inequality of warping between edges.
- Range: 0.0 - 1.0
- thresh float = 0.5
- cm int = 2
- Chroma mode:
- 0 : disables chroma filtering
- 1 : enables chroma warping with luma bump map (recommended)
- 2 : enables chroma independent warping & bump map
- 3 : chroma -> luma
- 4 : chroma -> chroma
- Chroma mode:
- cm int = 2
- bm int = 2
- Blur modes:
- 0 : hq 3-pass
- 1 : fast 3-pass
- 2 : fast 1-pass
- 3 : light blur
- Blur modes:
- bm int = 2
- show bool = false
- If true, it will show an edge mask. Useful for adjusting depth, blurlevel, and thresh.
- show bool = false