AWarpsharp2/aBlur: Difference between revisions
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{{Par|blur|int|2 for type 0, 3 for type 1}} | {{Par|blur|int|2 for type 0, 3 for type 1}} | ||
Number of blur passes over edge mask.<br> | :range: 0 to 100<br> | ||
Less passes increase sharpening effect,but can produce major artifacts with high depth and thresh.<br> | ::Number of blur passes over edge mask.<br> | ||
You can use values higher than 100, but probably won't see any difference.<br> | ::Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.<br> | ||
Chroma is processed with (blur+1)/2 passes.<br> | ::You can use values higher than 100, but probably won't see any difference.<br> | ||
::Chroma is processed with (blur+1)/2 passes.<br> | |||
<br> | <br> | ||
{{Par|type|int|1}} | {{Par|type|int|1}} | ||
Type of blur: | ::Type of blur: | ||
* 0 : radius 6 blur. | ::* 0 : radius 6 blur. | ||
* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality. | ::* 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality. | ||
<br> | <br> | ||
{{Par|chroma|int | {{Par|chroma|int|}} | ||
Processing mode for chroma planes (U and V): | ::Processing mode for chroma planes (U and V): | ||
* 0 : fill with zeroes | ::* 0 : fill with zeroes | ||
* 1 : don't care, default for aSobel and aBlur | ::* 1 : don't care, default for aSobel and aBlur | ||
* 2 : copy | ::* 2 : copy | ||
* 3 : process | ::* 3 : process | ||
* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only | ::* 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only | ||
* 5 : same as 3, but don't process luma | ::* 5 : same as 3, but don't process luma | ||
* 6 : same as 4, but don't process luma | ::* 6 : same as 4, but don't process luma | ||
Revision as of 21:13, 15 October 2013
aBlur
aBlur(int "blur", int "type", int "chroma")
Parameters
blur int = 2 for type 0, 3 for type 1
- range: 0 to 100
- Number of blur passes over edge mask.
- Less passes increase sharpening effect, but can produce major artifacts with high depth and thresh.
- You can use values higher than 100, but probably won't see any difference.
- Chroma is processed with (blur+1)/2 passes.
- Number of blur passes over edge mask.
type int = 1
- Type of blur:
- 0 : radius 6 blur.
- 1 : radius 2 blur, requires around 8x more passes than type 0 for the same effect (will be just 2.5x slower), but produce better quality.
- Type of blur:
chroma int =
- Processing mode for chroma planes (U and V):
- 0 : fill with zeroes
- 1 : don't care, default for aSobel and aBlur
- 2 : copy
- 3 : process
- 4 : guide by luma - default for aWarpSharp, aWarp, and aWarp4 only
- 5 : same as 3, but don't process luma
- 6 : same as 4, but don't process luma
- Processing mode for chroma planes (U and V):