Blur

From Avisynth wiki
(Difference between revisions)
Jump to: navigation, search
(Developer notes)
(add link to avs+ documentation)
 
Line 1: Line 1:
 +
<div {{BlueBox2|40|0|3px solid purple}} >
 +
{{AvsPlusFullname}}<br>
 +
Up-to-date documentation: [https://avisynthplus.readthedocs.io/en/latest/avisynthdoc/corefilters/blur.html https://avisynthplus.readthedocs.io]
 +
</div>
 +
 +
 
{{Func2Def
 
{{Func2Def
 
|Blur(clip ''clip'', float ''amount'', bool ''MMX'')
 
|Blur(clip ''clip'', float ''amount'', bool ''MMX'')

Latest revision as of 19:16, 17 September 2022

AviSynth+
Up-to-date documentation: https://avisynthplus.readthedocs.io


Blur(clip clip, float amount, bool MMX)
Blur(clip, float amountH, float amountV, bool MMX)

A 3×3 kernel blurring filter.


Sharpen(clip clip, float amount, bool MMX)
Sharpen(clip, float amountH, float amountV, bool MMX)

A 3×3 kernel sharpening filter; the inverse of Blur.


float  amount = (required)

The allowable range for Blur is from -1.0 to +1.58
The allowable range for Sharpen is from -1.58 to +1.0
Negative Blur actually sharpens the image; in fact Sharpen(n) is just an alias for Blur(-n).


float  amountH = (required)
float  amountV = (amountH)

You can use 2 arguments to set independent vertical and horizontal blurring or sharpening: for example,
Blur(0,1)
will blur vertical only, perhaps to blend interlaced lines together.


bool  MMX = true

This option should always be true.


[edit] Notes

If you need a larger radius Gaussian blur, try chaining several Blurs together:

Blur(1.0).Blur(1.0).Blur(1.0)

Chaining calls to Sharpen is not a good idea, as the image quickly deteriorates.


[edit] Developer notes

Blur uses the kernel [(1−1/2^amount)/2, 1/2^amount, (1−1/2^amount)/2]. The largest allowable argument for Blur is log2(3) (which is about 1.58), which corresponds to a (1/3,1/3,1/3) kernel. A value of 1.0 gets you a (1/4,1/2,1/4) kernel for example. Likewise Blur(1.0).Blur(1.0) is a convolution of the kernel (1/4,1/2,1/4) with itself, being a (1/4,1/2,1/4)*(1/4,1/2,1/4) = (1/16,4/16,6/16,4/16,1/16) kernel. It can be read of Pascal's triangle.

[edit] Changes

v2.58 MMX routines fixed (have full 8 bit precision now); mmx=true by default
v2.57 added MMX option