WarpSharp/WarpSharp: Difference between revisions

From Avisynth wiki
Jump to navigationJump to search
WarpSharp/WarpSharp
 
m typo
 
(One intermediate revision by the same user not shown)
Line 23: Line 23:


== Examples ==
== Examples ==
Xsharpen with default settings:
WarpSharp with default settings:
  [[AviSource]]("Blah.avi")
  [[AviSource]]("Blah.avi")
  WarpSharp (clip, int "depth", int blur=3, bump=128, cubic=0.6)
  WarpSharp (depth=128, blur=3, bump=128, cubic=0.6)
<br>
<br>
==External Links==
==External Links==
*[http://www.aquilinestudios.org/avsfilters/sharpeners.html#warpsharp AquilineStudios] - additional WarpSharp information.
*[http://www.aquilinestudios.org/avsfilters/sharpeners.html#warpsharp AquilineStudios] - additional WarpSharp information.

Latest revision as of 16:58, 24 December 2015

Sharpening filter like VirtualDub's WarpSharp. This filter tightens edges in an image by warping the image toward edge boundaries. For additional information take a look at the "the basic "warp sharp" algorithm" by Avery Lee.

WarpSharp (clip, int "depth", int "blur", int "bump", float "cubic")


clip   =
Input clip.


int  depth = 128
Warping strength.


int  blur = 3
Blurring passes on the edge mask. Higher values increase processing time. You must blur at least once, blur=0 causes artifacts.


int  bump = 128
Edge mask saturation limit; no pixel in the edge mask will have a value greater than bump. Reduce for less aggressive sharpening.


float  cubic = 0.6
Cubic interpolation coefficient. You don't need to touch this.


Examples

WarpSharp with default settings:

AviSource("Blah.avi")
WarpSharp (depth=128, blur=3, bump=128, cubic=0.6)




Back to WarpSharp