Blur

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(note to myself - correct offline docs too)
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| v2.58
 
| v2.58
| MMX routines fixed (have full 8 bit precision); mmx=true by default
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| MMX routines fixed (have full 8 bit precision now); mmx=true by default
 
|-
 
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| v2.57
 
| v2.57

Revision as of 20:24, 21 September 2014

Blur(clip clip, float amount, bool MMX)
Blur(clip, float amountH, float amountV, bool MMX)
Sharpen(clip clip, float amount, bool MMX)
Sharpen(clip, float amountH, float amountV, bool MMX)

This is a simple 3x3-kernel blurring filter. The largest allowable argument for Blur is about 1.58, which corresponds to a (1/3, 1/3, 1/3) kernel. A value of 1.0 gets you a (1/4, 1/2, 1/4) kernel. If you want a large-radius Gaussian blur, I recommend chaining several copies of Blur(1.0) together. (Anybody remember Pascal's triangle?)

Negative arguments to Blur actually sharpen the image, and in fact Sharpen(n) is just an alias for Blur(-n). The smallest allowable argument to Blur is -1.0 and the largest to Sharpen is 1.0.

You can use 2 arguments to set independent Vertical and Horizontal amounts. Like this, you can use Blur(0,1) to filter only Vertically, for example to blend interlaced lines together. By default amountV=amountH.

Changes

v2.58 MMX routines fixed (have full 8 bit precision now); mmx=true by default
v2.57 added MMX option
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