SmoothUV
From Avisynth wiki
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== Description == | == Description == | ||
A spatial denoising that started out as a simple port of [http://web.archive.org/web/20031209123415/http://www.doki.ca/filters/ SmartSmoothIQ], but evolved into something more generic. SmoothUV processes the luma and chroma separately and it includes a general denoising function called [[SmoothUV/SSHiQ|SSHiQ]] and one specialized in derainbowing, [[SmoothUV/SmoothUV|SmoothUV]]. | A spatial denoising that started out as a simple port of [http://web.archive.org/web/20031209123415/http://www.doki.ca/filters/ SmartSmoothIQ], but evolved into something more generic. SmoothUV processes the luma and chroma separately and it includes a general denoising function called [[SmoothUV/SSHiQ|SSHiQ]] and one specialized in derainbowing, [[SmoothUV/SmoothUV|SmoothUV]]. | ||
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+ | <span style="color:red">'''Note: [[SmoothUV2]] is recommended as a modern replacement for SmoothUV.'''</span> | ||
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Latest revision as of 21:23, 24 November 2022
Abstract | |
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Author | Kurosu |
Version | v1.4.0 |
Download | smoothuv_dll_20030902.zip |
Category | Spatial Denoisers |
License | GPLv2 |
Discussion |
Contents |
[edit] Description
A spatial denoising that started out as a simple port of SmartSmoothIQ, but evolved into something more generic. SmoothUV processes the luma and chroma separately and it includes a general denoising function called SSHiQ and one specialized in derainbowing, SmoothUV.
Note: SmoothUV2 is recommended as a modern replacement for SmoothUV.
[edit] Requirements
- AviSynth 2.5.8 or later
- Progressive input only
- Supported color formats: YV12
- MMX capable CPU
[edit] Filters
Filter | Description | Color format |
---|---|---|
SmoothUV |
A derainbowing filter. |
YV12 |
SSHiQ |
A general purpose spatial denoising filter. |
YV12 |
[edit] Changelog
Version Date Changes
v1.4.0 2003/09/02 - Fixed HQ mode for radius > 4 - Added radius 7
v1.3.1 2003/08/31 - Speed improvement - Increased the edge influence, therefore increasing the HiQ part :)
v1.3 - Interlaced modes work without crashing - Interlaced HiQ mode work (normal interlaced mode was used before) - Add support for radii 5 and 6, at the cost of speed; could add bigger radius but it's starting to be really useless - Fixed convolution: all pixels intended to be used are now used - Speed improvement; but with the above fix, you shouldn't notice it :)
v1.2 - Fixes to SmoothUV
v1.1 - First public release
[edit] External Links
- Archive.org - SmoothUV archived documentation/hompage.
Back to External Filters ←