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	<id>http://www.avisynth.nl/index.php?action=history&amp;feed=atom&amp;title=RGB32</id>
	<title>RGB32 - Revision history</title>
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	<updated>2026-08-31T17:29:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://www.avisynth.nl/index.php?title=RGB32&amp;diff=884&amp;oldid=prev</id>
		<title>Admin: 1 revision</title>
		<link rel="alternate" type="text/html" href="http://www.avisynth.nl/index.php?title=RGB32&amp;diff=884&amp;oldid=prev"/>
		<updated>2013-05-09T21:34:06Z</updated>

		<summary type="html">&lt;p&gt;1 revision&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:34, 9 May 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Admin</name></author>
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	<entry>
		<id>http://www.avisynth.nl/index.php?title=RGB32&amp;diff=883&amp;oldid=prev</id>
		<title>31.172.30.4 at 19:04, 1 October 2012</title>
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		<updated>2012-10-01T19:04:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;RGB32 is an [[RGB]] video format where each pixel of the image contains one byte for each of the R (red), G (green) and B (blue) components plus an additional byte for transparency mask (A component) in successive places of memory. Since one byte occupies 8 bits, the total number of bits consumed by one pixel is 4*8 = 32 and thus the 32 at the end of the format&amp;#039;s name.&lt;br /&gt;
&lt;br /&gt;
As it is apparent, the layout of bytes in memory for an RGB32 video frame follows (assuming a least-significant-bit-is-first memory layout) the pattern below:&lt;br /&gt;
&lt;br /&gt;
 low memory address    ----&amp;gt;      high memory address&lt;br /&gt;
 | pixel | pixel | pixel | pixel | pixel | pixel |...&lt;br /&gt;
 |-------|-------|-------|-------|-------|-------|...&lt;br /&gt;
 |B|G|R|A|B|G|R|A|B|G|R|A|B|G|R|A|B|G|R|A|B|G|R|A|...&lt;br /&gt;
&lt;br /&gt;
Using the RGB32 video format provides in modern processors faster access to video data because the data is aligned to machine&amp;#039;s word boundaries. For this reason many applications use it instead of [[RGB24]] even when there is no transparency mask information in the fourth (A) byte, since in general the improved processing speed outweighs the memory overhead introduced by the unused A byte per pixel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glossary]]&lt;/div&gt;</summary>
		<author><name>31.172.30.4</name></author>
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